If you are using a looped animation, it is cumbersome to change facial expression with keyframes when a specific event happens in your game. This is because in a loop that facial expression would be ...
SpriteAnimator will allow you to create simple sprite frame-by-frame animations in Unity. Animations are created as scriptable objects and played via the SpriteAnimator MonoBehaviour. The intention of ...
In this in-depth tutorial, Mixamo will guide you through creating a functional scene with root motion and will use several animation methods with Mecanim. This tutorial will also focus on the theory ...
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